Update August 2008
I've finally found the time to compile my notes into a single PDF file. You can download it by clicking on the link below:
Errata Celtos Rulebook
Sometimes, the rulebook hasn't all the answers and some rules ruin some of the fun.
That's why we have made some changes here. These changes are not official and may be ignored if you don't like them.
If you want to give us some feedback, please send us a mail or post it at the forum.
All shields for foot troopers are now +4 points
Mounted troops and characters have +1 Wounds and cost +5 points.
Mounted troops are expensive. You have to spend lots of points and lots on money to field them. With just one wound, they are too vulnerable to missile fire. The additional wound should represent their status as elitewarriors.
Mounted troops and characters may be equipped with a shield for +10 points.
This is the Gaelbook option, that should be valid for all armies.
The change of stats in the Gaelbook made the spear quite useless in the opinion of most players, we have met. Now you can choose between two options:
Stats of the Gaelbook: WS 3/5* 0/S+0.
One-handed weapon, that can be combined with a shield
The pike is a long, two-handed weapon.
WS 3 0/S+1 Special: Penetrating 1 Phalanx*
*Phalanx: Unit may form a defence formation, where any foe faces a wall of steel, before he can get into CC. If the unit with pikes is charged and not in CC with another unit it gains the skill 'first strike' for the first round of CC.
Feates and Rites
Feats may only be taken for Heroes and Rites only by Spellcasters.
This rule was introduced in the Gael book and should be valid for all armies.
Skeletons and Zombies
Skeletons and Zombies are Immune to Panic
Dead men know no fear and won't get upset, just because they take some casualities. They've all been casualities before - It isn't really that exciting.
Bone Curse just affects targets up to SZ 4.
Heavy unit won't get destroyed on 5+ anymore and mounted troops are not as vulnerable anymore, because of the second wound.
Feat of Arrows
Feat of Arrows is now 18 points per level
Elemental Blast is DAM 4
Big Template with DAM 5 is much too powerful in a game that requires BTB contact.
The range of Mesmerism is increased by 4 Inch for each Siren in the unit.
To be influenced by Mesmerism, a unit must have a LOS to the Sirens, when activated.
That way, the Formorian player can't just hide behind a rock and force everyone to make tests.
To successfully use Baleforce, the caster has to pass a CD-Check.
Valkyries are equipped with a second handweapon
That's how it is shown in the concepts and it is much cooler that way.
Andere SpieleUrban War